Podcast Tracscript Kevin: Hey everyone welcome to Arcadology, a podcast focused on video game history, and design. My name is Kevin. Today we are speaking with video game trailer editor, M. Joshua Cauller who has edited trailers for games such as That Dragon, Cancer, and Darkest Dungeon. Before we get to that, some announcements first, […]
We spoke with Adam Dolin, narrative designer for the new God of War game, about how he got his start in the video game industry as well as his work on the game. There are minor spoilers for God of War in this episode.
The Suikoden franchise has a loyal following. It has earned this with scenes of epic scope, as well as touching, personal moments. Suikoden 1 and 2 are my favorite JRPGs on the Playstation 1, outpacing the Final Fantasy games. That’s my opinion, but I daresay I’m not the only one. Today on Arcadology, I’m covering […]
Moral Panics. Often they are the result of a rage against something that is misunderstood, frequently perpetuated by those that would stand to make a profit. In this episode we speak with Phil the Conquistadork about moral panics and specifically, the Satanic Panic of the 1980s
We speak with Dylan, AKA Belmont Boy about his video game modding and his project Ultimate Skyrim, a massive modpack for the Bethesda game Skyrim that redefines how you play the game. Belmont Boy YouTube: https://www.youtube.com/belmontboy Twitter: https://twitter.com/Belmont_Boy Reddit: https://www.reddit.com/r/ultimateskyrim/ Arcadology YouTube: https://www.youtube.com/arcadology Twitter: https://twitter.com/Arcadology
It has been 20 years since Resident Evil 2 was released. The game is considered by many to be one of the best that the franchise has to offer despite its rocky development process. The original version of the game, now colloquially known as Resident Evil 1.5 was scrapped at about 70% complete nearly a […]
With the exception of aliens, Julian Gollop’s strategy game, UFO: Enemy Unknown has absolutely no gameplay commonalities with Eugene Jarvis’s arcade side-scrolling magnum opus, Defender. The games both touch on a primal emotion however, defense against the unknown and fear itself. UFO: Enemy Unknown, or as most would eventually know it: X-Com: UFO Defense was the result of an iterative development process for Julian Gollop and his brother Nick, spanning a decade of prior work, and the game kicked off a cherished, though oft-mishandled franchise. Today we are going to journey through the history of the X-Com franchise, beginning with Julian Gollop’s earliest inspirations and works, through the original series, up to the War of the Chosen. Welcome to Arcadology: The History of XCOM.
Why did Resident Evil work? It’s not an unfair question. While many agree that it was Resident Evil 2 that turned the franchise into the powerhouse that it is today it required the success of the first game in order to happen- a game that has been released several different times and remastered. Twice! By […]
Reticulating splines. If that phrase tickles your nostalgia bone, you probably have spent time playing SimCity. The series that inspired a genre once held a lofty status as one of the greatest ever created. But hard times have befallen both the franchise and the studio that spawned it. Today on Arcadology, we are going to […]